GPU Gems 3 - Generic Adaptive Mesh Refinement
Addison-Wesley, page 93--104 - 2007
In this chapter, we explain how to implement a simple, generic and efficient adaptive mesh refinement kernel on graphics processors. This kernel maps a refined connectivity onto coarse polygons in a single pass at vertex shading stage, enabling arbitrary displacement at high resolution in real-time.
This book chapter summarizes the following research papers:
This book chapter summarizes the following research papers:
- A Flexible Kernel for Adaptive Mesh Refinement on GPU, CGF 2008
- Generic Mesh Refinement On GPU, Graphics Hardware 2005
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BibTex references
@InBook{BS07a,
author = "Boubekeur, Tamy and Schlick, Christophe",
title = "GPU Gems 3 - Generic Adaptive Mesh Refinement",
chapter = "5",
pages = "93--104",
year = "2007",
publisher = "Addison-Wesley",
url = "http://iparla.labri.fr/publications/2007/BS07a"
}